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Ricebowl AI
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All 18 models and credit rates
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Extrys Casasola Diaz

Transform this gameplay footage into a unique stylized 3D cyberpunk world while preserving the original level layout, camera movement, gameplay timing, character animation, platform positions, collisions and proportions exactly. Do not redesign the level. This is a visual transformation only. Art Direction: A bright futuristic cyberpunk megacity inspired by Replaced, Ghostrunner, Mirror's Edge Catalyst and Akira, but with its own original identity. The world feels alive, elegant and technologically advanced rather than dystopian. Lighting: Golden hour mixed with neon illumination. Soft atmospheric fog. Bright ambient lighting. High contrast without becoming dark. Volumetric light shafts. Subtle bloom around emissive elements. Materials: Dark concrete with clean modular panels. Brushed metal. Satin painted surfaces. Wet ground with subtle reflections. Emissive trims embedded into architecture. No excessive grime. No post-apocalyptic destruction. Environment: Massive futuristic skyline in the distance. Animated holographic billboards. Floating advertisements. Large Japanese-inspired neon signs. Elevated highways. Flying vehicles far in the background. Light rain haze without heavy rainfall. Architecture: Minimalist brutalism. Large geometric structures. Clean silhouettes. Integrated LED strips. Floating platforms with glowing edges. Trees with stylized purple and magenta foliage. Small cyberpunk gardens integrated into rooftops. Color Palette: Deep charcoal. Slate blue. Electric cyan. Magenta. Purple. Warm orange sunset. White accent lights. Gameplay Readability: Gameplay clarity is the highest priority. Platforms remain clearly readable. Critical gameplay surfaces have brighter edge lighting. Background remains visually rich but slightly desaturated compared to gameplay. The player silhouette is always clearly visible. Character: Keep the same fox character. Slightly more futuristic armor. Clean white ceramic plating. Subtle cyan emissive lines. Small holographic effects while moving. No redesign of proportions. Effects: Tiny particles in the air. Occasional sparks from neon signs. Reflective puddles. Screen-space reflections. Soft motion blur. Subtle chromatic aberration. No excessive lens distortion. Camera: Keep original gameplay camera exactly. No cinematic cuts. No zoom. No shake. No change to framing. Rendering Style: Stylized AAA 3D. Highly polished. Crisp edges. Soft global illumination. High-quality reflections. Physically based materials. Looks like a modern Unreal Engine 5 showcase while remaining optimized and readable as a platformer. Negative Prompt: Do not change gameplay. Do not move platforms. Do not alter level geometry. Do not replace the character. Do not make the scene dark. Do not add clutter that hides gameplay. Do not make it anime. Do not make it pixel art. Do not make it photorealistic. Do not create post-apocalyptic ruins. Do not add excessive rain. Do not add smoke that blocks visibility. Do not modify animations. Keep temporal consistency across every frame.

Remix

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